

The ex PlayStation Move controller I imagine are likely to be bundled with a VR headset once on sale provided such a visceral way of interacting with the world it truly enveloped me. The whole experience from start to finish was so immersive it was the first VR gaming experience that I truly lost myself in the world.

I played through a segment of “The London Heist Getaway” which sat me in the passenger seat of a van travelling along a freeway section fending off attackers whom were either on motorbike or in large SUV vans. Not only have they advanced the hardware significantly but they’ve also fostered game development that truly makes the most of the VR experience. After trying out Sony’s VR offering a few times now they really deserve some credit for what they’ve done in the space. PlayStation VR (AKA Project Morpheus) was just awesome. Easily the largest of the three in terms of floorspace too Playstation Australia had two enclosed areas for their big hitters in Playstation VR and a world-exclusive, playable multiplayer demo of their upcoming flagship title: “Uncharted 4”. The final, and newest addition, of the big 3 was Playstation and boy did they not hold back.
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What I found really interesting though was the inclusion of a Windows 10 area complete with pimped out gaming PC’s running Windows 10 and showing off some of the new features the OS brings courtesy of its gaming brother’s roots. Other titles as the Xbox booth included Halo 5 and a driving rig running Forza 6 along with a slew of smaller and indie titles such as “ Cuphead” and my personal favourite “ Below”. That said in what I’ve played so far, at E3 and at PAX, there is far less emphasis on shooting than that of Uncharted.
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I didn’t play the first rebooted title in the series but this to me feels very much like an Uncharted title, not only in its updated and GORGEOUS aesthetics but in its movement and puzzle solving elements. And rightly so, it’s Xbox’s tentpole exclusive leading into the holiday period and a good number of boxes were available to give everyone an opportunity to play it. Microsoft’s Xbox booth had a strong showing with the “Rise of the Tomb Raider” gaining pride-of-place at the front of the booth. I’d expect next year’s showing to be much more exciting with the hopeful announcement or at least a sneak peak at new hardware coming at E3 that could potentially make its way to Australia by PAX Aus 2016.

The rest of the stand featured demo stations with titles that are already in market such as “Zelda: TriForce Heroes” and “Mario Maker” leaving little to generate buzz. Nintendo unfortunately had, in my opinion, the weakest offering of the big 3 but at the same time had no problems continually filling their large theatre area for competitions and presentations. He and everyone involved were extremely proud of what had been achieved here and thrilled to see it growing.Īnd grow it has! This year’s exhibiting footprint outgrew the last and for the first time featured all three major console players as PlayStation Australia’s made their debut. I bumped into Khoo just before the beginning of the 2nd Q&A who told me how much he and the team loved coming to Australia and found it to be filled with some of the most amazing people he’d met. In turn, and much to fans delight, Mike’s spot on the customary Penny Arcade Q&A panels was filled by Penny Arcade President Robert Khoo who brought a different perspective to the panels. Third time unfortunately was not a charm for Penny Arcade co-founder Mike Krahulik (Gabe) who sadly couldn’t make it having coming down with a mystery illness just a week out from the show. Taking place for the third time the show continues to grow bigger, attract larger exhibitors and provide an impressive array of speakers and panelists from around the world. Penny Arcade Expo (PAX) Australia is my favourite event of the year.
